Dev Note #16

Developer Notes #16 – Buff Improvements & More

A quick update on some of the adjustments and improvements that are currently in progress.

Buff Improvements
We are currently working on further adjustments to buff stacking logic which will address issues related to heal over time, buff renewal, unintended buff stacking, and more. One of the priorities of this effort is to restore previous functionality of healing tools with over-time effects.

The current plan is to refine and test these improvements over the next 10-14 days and implement them in a patch soon thereafter.

Success Rate / Volatility Improvements
Starting within the next couple of days, and planned to last for 7-14 days, our balancing team will be testing adjustments to the manufacturing and mining systems.

Manufacturing
Overall volatility will be reduced during the testing period, while the overall chance of success will be increased slightly. In addition, Near Success outcomes will return more of the initial input.

Mining
Overall volatility will be reduced during the testing period, by increasing the size of the smallest possible claims.

***NOTE*** Please keep in mind that these tests will incorporate macro-level changes to the manufacturing and mining systems and thus the results or experiences for individual avatars and/or for small sample sizes may not differ significantly from current settings. Also note that the overall (macro-level) expected return for these systems will be unaffected.

Team / Shared Hunting Loot Distribution
Our team is also investigating the distribution of hunting loot for teams and shared loot scenarios, with an eye toward implementing a more equitable, balanced, and engaging distribution of both stackable and non-stackable loot. We expect the improvements from this investigation to be implemented within the next 1-2 months, after a full review and testing phase are completed.

Looter Professions
Continuing with the improvements implemented in Loot 2.0, our design team is finalizing the details of an exciting new group of professions focused on specialized hunting loot acquisition. Three new professions will be added: Animal Looter, Mutant Looter and Robot Looter, along with several associated new skills (including unique unlockable skills for each profession). We expect the new professions to be implemented during the spring.

Dev Note #15

In the latest release of Entropia Universe (15.15.7) a persistent issue related to lag and connectivity that had affected an increasing number of Entropia players was resolved.

The Entropia community reported their experience of lag in support cases and on community forums. These reports helped our developers to pinpoint the causes of the problem within the many layers of IT-technology that constitutes the core of the Entropia Universe platform.

What makes Entropia stand out among other MMOs are, among many other things, the highly secure Real Cash Economy and its borderless server architecture that provides a seamless and immersive virtual universe. Events such as economic transactions should be visible to all affected participants instantaneously, no matter where they are located within Entropia Universe.

For players within visible range of each other even more information needs to be shared. This includes the smallest things such as avatar movement, clothing or armor equipped by avatars or the firing of weapons. Some events such as creature attacks will also include calculations of varying complexity within various systems.

All game events that occur between Entropia Universe clients around the world and the Entropia Universe data centers are securely transmitted over the internet. To achieve a smooth and reliable Entropia Universe experience, all components in the client-internet connection-server chain must themselves perform smoothly and reliably.

When an unexpected and intermittent behavior such as lag begins to occur, developers need to examine when and where it started and then work to isolate the possible causes of the problem. In a complex environment such as Entropia Universe there are many layers of software that can be involved. Further, a number of services provided by 3rd parties such as Internet Service Providers can also be part of the experienced problem.

As both our datacenter engineers and developers worked through the layers of the infrastructure and software that could be contributing to the lag problem of the past few months, a number of issues were addressed in patches during the final months of 2017. We also measured the effect of those patches and received valuable feedback from community polls and support channels.

After weeks of hard work the developers found that changes to certain underlying parts of the server software dramatically decreased the incidence and severity of lag experiences. Extensive testing of the new software was performed over Christmas and New Years, and on January 5, 2018 a patch was ready for release.

The developers want to express their gratitude to all players who reported valuable information about their experience of the lag situation. While all at MindArk are dedicated to continually improving the Entropia Universe experience in the years to come the feedback from the people behind the avatars that essentially are the Entropia community are simply priceless.

If you still encounter lag-related issues please review the System Requirementsand make sure that your computer and internet equipment have the latest updates. A router restart can also sometimes help with problems on your local network.

The Entropia Universe support team are always available at https://account.entropiauniverse.com/support-faq/contact/ if you need any further assistance or want to report an issue.

Dev Note #14

Developer Notes #14 – Loot 2.0 Update

One of MindArk’s primary long-term goals is to make Entropia Universe as affordable and entertaining as possible for all participants. Toward that end, MindArk is continually experimenting with various adjustments to in-game systems, with an eye toward lowering cost to play while maintaining a reasonable level of revenue that enables continued development and marketing of Entropia Universe.

Reductions in Cost to Play
On September 11th, we initiated a temporary test in which the MindArk fee for hunting was lowered significantly. In the long term, we hope that a lower MindArk fee will result in increased overall activity and new participant retention, and thereby compensate for the lower short-term revenue. We plan to continue experimenting with these revenue settings in the near future to gather more data.

Early data show positive results from those experiments:

  • Hunters with turnover of more than 50000 PED since Sept. 11 have enjoyed returns of 98.6% on average.
  • Hunters with turnover between 10000 and 50000 PED since Sept. 11 have enjoyed returns of 97.05% on average.
  • Accounts created in 2017 have enjoyed returns of 96.94% on average since the changes implemented on Sept. 11.

As noted in a previous Developer Notes, Loot 2.0 drastically lowered the costs for armor decay and healing, which we can now confirm has led to a substantial increase in the usage of those mechanics. This is an example of the type of positive changes we are hoping to identify and implement in other systems: changes that benefit participants (in terms of lower cost to play) as well as MindArk’s revenue, resulting in a better overall gameplay experience and growth of Entropia Universe.

Loot Distribution Changes
As many participants have already noticed, changes have recently been made to hunting loot distribution, specifically regarding loot volatility and loot sizes. The overall net hunting return was not affected by these changes, but rather the frequency and size of various loot outcomes as a means of promoting more interesting and exciting loot outcomes and removing some of the more frustrating outcomes that were previously possible (especially on larger creatures).

Effects of Critical Hits/Damage on Loot
Finally, we have noticed several misconceptions in recent community discussions regarding Critical Hits that we would like to clarify. Critical Hits do not have a direct impact on loot value calculations per se. Since loot is now based on the actual cost to kill a creature in Loot 2.0, dealing more damage via critical hits (or by having higher damage per pec) does result in smaller loot events for a given creature, but this effect is directly proportional to the lower cost to kill and allows more creatures to be killed (i.e. more loot events) for a given amount of PED spent. Also, the composition of loot improves in such cases and results in a lower proportion of Shrapnel in loot. In other words, the use of items or consumables that provide increased Critical Hit Chance or Critical Damage can never have a negative effect on loot returns.

FOMA Shop # 22 – Maria’s Muse

F.O.M.A. Shop # 22 – Maria’s Muse

Maria’s Muse offers a wide arrange of items. As you may know, over the years I’ve been a bit of an eclectic participant in this virtual reality. As such, what’s in the shop may reflect that a bit.

Main Complex Block E TP is closest tp to the shop. From that TP head North West, and go around the corner to the right, and shop is going to be on the left, a little bit down the hallway. Look for the Party Lights out front.

Upstairs I’m working on organizing blueprints. I don’t know if I’ll continue to sell blueprints here or not since my crafting skills aren’t top notch yet. However, I have a surplus of blueprints from the crafting event a while ago, and from years of on and off crafting, so they are in the shop now… I’ll probably add more later when I get time.

Also upstairs are a few odds and ends – some pirate flags, a smuggler droid, several duchev logs, a mcgrangus log, several posters, combat masks, and a couple of other odds and ends.

On most stuff in the upstairs area I’m trying to keep prices below auction historic prices when possible.

Currently in the shop’s basement is what is probably the widest variety of pets in any shop in game. (I was previously working on collecting one of each pet in game back when compets was a reality, but now that it’s not it’s time to downsize a bit).

 

Monria’s & Cyrene’s Forum are BOTH DOWN!

http://www.planetcalypsoforum.com/forums/showthread.php?289941-Link-List&p=3669205&viewfull=1#post3669205

Cyrene’s Forum is down, AND EXPIRED!

Why, oh why don’t the Planet Partners buy 20 year contracts when they buy domain names?!?!

Quote Originally Posted by mastermesh View Post
Cyrene Forum is down!
https://who.is/whois/cyreneforum.com

Important Dates
Expires On2018-10-08
Registered On2009-10-08
Updated On2018-10-13

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Monria’s Forum is down due to a Virus!

Quote Originally Posted by mastermesh View Post

This makes the second infestation on Monria’s site in less than a year! Damn Cthulu must be messing with the server again.

Nice way for PPs to support the FEN initiative and bring lots of new players in…

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Mr. CEO, if you are reading this, perhaps you should create new security rules PPs must adhere to in how they establish their websites for their planets, or alternatively start doing the legwork for them and make them renting the domain, webspace, and sites from Mindark as a part of the contract since it is Mindark’s commitment to make both Planet Partners and the participants on the planets always feel safe in their endeavors related to Entropia Universe.