It’s been a long time since I edited this blog much. Going forward I may work on this more as some other projects I’ve been working on are starting to get completed… I may go back and edit a bunch of stuff in here and add in new stuff too. Time will tell what I get done. Happy reading!
Cyrene’s Forum is down, AND EXPIRED!
Monria’s Forum is down due to a Virus!
This makes the second infestation on Monria’s site in less than a year! Damn Cthulu must be messing with the server again.
Nice way for PPs to support the FEN initiative and bring lots of new players in…
Mr. CEO, if you are reading this, perhaps you should create new security rules PPs must adhere to in how they establish their websites for their planets, or alternatively start doing the legwork for them and make them renting the domain, webspace, and sites from Mindark as a part of the contract since it is Mindark’s commitment to make both Planet Partners and the participants on the planets always feel safe in their endeavors related to Entropia Universe.
Ancient Snablesnot Male Strong
Passive Effect: Skill Gain – Pet and Taming
Level Required: 26
Cost to Unlock: 15.00 Ped, 35 Essence, 1 Rare Essence
Metabolic Rate: 30.00
Exportable: at Level 7
Ancient Snablesnot Male Strong – Level 1
Passive Effect: Skill Gain – Pet and Taming
Level Required: 20
Cost to Unlock: 5.00 Ped, 30 Essence, 1 Rare Essence
Metabolic Rate: 15.00
Ancient Daikiba prereq unlocked!
not-so-easy training… 9.7% of the pre-req bar on pet and taming for Ancient Daikiba is now up…
Globals as of today:
Bokol Young 22 PED Mon, 18 Dec 2017 05:07:52
Nusul Young 285 PED Sat, 16 Dec 2017 06:07:41
Arkadian Hornet 11 PED Mon, 11 Dec 2017 16:45:15
Nusul Puny 19 PED Sun, 10 Dec 2017 04:58:19
Nusul Puny 11 PED Wed, 06 Dec 2017 05:53:45 (actually 11.50 ped)
Arkadian Hornet 10 PED Mon, 20 Nov 2017 20:55:49
Nusul Puny 56 PED Mon, 20 Nov 2017 04:37:28
Berycled Young 16 PED Thu, 24 Aug 2017 04:55:20
Caudatergus Puny 13 PED Mon, 24 Jul 2017 15:38:08
Caudatergus Puny 6 PED Mon, 17 Jul 2017 04:17:42
Foul Adult 15 PED Mon, 03 Jul 2017 03:42:54
Foul Young 11 PED Tue, 27 Jun 2017 23:11:46
Foul Young 19 PED Mon, 19 Jun 2017 16:28:43
Foul Young 18 PED Mon, 19 Jun 2017 15:56:28
Kerberos Provider 13 PED Wed, 14 Jun 2017 23:28:52
Kerberos Provider 13 PED Wed, 14 Jun 2017 22:44:58
Kerberos Provider 20 PED Mon, 12 Jun 2017 22:58:37
Kerberos Provider 20 PED Mon, 12 Jun 2017 22:39:19
Kerberos Provider 12 PED Mon, 12 Jun 2017 22:32:04
Kerberos Provider 48 PED Mon, 12 Jun 2017 22:08:51
Cornundacauda Mature 11 PED Mon, 05 Jun 2017 04:19:31
Snablesnot Female Young 6 PED Sat, 03 Jun 2017 00:20:36
Shinkiba Guardian 11 PED Sun, 28 May 2017 04:19:32
Argonaut Young 27 PED Sat, 20 May 2017 03:46:41
Prototype Droka Gen 05 35 PED Thu, 18 May 2017 00:48:16
Cornundacauda Mature 27 PED Thu, 04 May 2017 08:24:52
Berycled Old 14 PED Wed, 03 May 2017 04:06:10
Berycled Mature 18 PED Wed, 03 May 2017 03:44:40
Berycled Old 11 PED Wed, 03 May 2017 03:29:20
Cultist adherent 59 PED Sun, 30 Apr 2017 06:56:21
Yog scrub 13 PED Thu, 06 Apr 2017 04:14:35
Yog Scraper 12 PED Tue, 04 Apr 2017 21:35:37
Kerberos Provider 13 PED Sun, 26 Feb 2017 11:50:05
Kerberos Provider 16 PED Sun, 26 Feb 2017 11:22:33
There was at least one global in the amount of around 300 ped way back in 2007 too – about a month after I started playing that tracker won’t ever see since it doesn’t go back that far… ah the old days. That was one global I loved… new katsuichi determination purchased, and this was the first mob I killed up there by Billy’s – it was a feffoid… didn’t loot many globals after that since I lowered the amount of peds I dedicated to hunting massively shortly after that…
This installment of Developer Notes attempts to clear up some of the questions and misconceptions related to the Version Update 15.15.0 – Loot 2.0.
Economy Parameter (soon to be renamed Efficiency)
One of the most misunderstood features of Loot 2.0 was the introduction of the Economy parameter and its effect on loot calculations. Based on feedback received via support cases and our monitoring of forum discussions, it appears that one cause of confusion is the use of the term ‘Economy’ for this parameter. As such, the Economy parameter will be renamed to Efficiency in the upcoming patch, which more accurately captures the effect of this parameter. Also in the upcoming patch, the tooltip text for the Efficiency parameter will be changed to the following:
Efficiency indicates the cost-effectiveness of a weapon (or weapon attachment) in creating damage. Efficiency values range from 1-100, and higher values indicate better efficiency. Efficiency is an inherent property of an item, and thus is not affected by avatar skills. Weapons that have scopes, lasers or amplifiers attached will display a modified Efficiency value (in orange).
A few additional points about Efficiency parameter will hopefully clear up many of the questions and dispel some of the more common misconceptions that we have noticed:
- The Efficiency parameter is not affected by avatar skills.
- The largest components by far in loot value calculations are costs, such as weapon deterioration, ammo consumption, armor deterioration, healing costs, etc.
- The Efficiency parameter is a relatively small component in loot calculations (no more than 7% of total loot value).
- The displayed Efficiency parameter for a given weapon does not correspond to expected overall loot return.
Another feature of Loot 2.0 that has sparked lots of discussion and speculation is Optimal Loot.
It is important to note that Optimal Loot only affects loot composition (what you loot), not the loot value (how much you loot). There is no Optimal Loot penalty for hunting creatures that are well below your avatar’s level; in fact most such kills will meet the requirements for Optimal Loot composition.
To best achieve Optimal Loot:
- Be sure to have the Hit Ability and Damage profession requirements maxed (10.0/10.0) on the weapon your avatar is using.
- Avoid over-amping (using a weapon amplifier that adds more than 50% of the maximum damage of the weapon to which it is equipped).
- Minimize healing costs and the need to interrupt damage dealing to heal.
In general, the lower the cost to kill a creature, the higher the proportion of loot composition will be Optimal Loot. There is no inherent “kill timer” for each creature; Optimal Loot is calculated based on costs, not on time.
Crafting, Resources and Economy
MindArk is working on restructuring and streamlining the item situation in Entropia Universe. This involves many changes to the crafting system and loot distribution, with the goal of reducing the number of components, resources and similar items in the universe, to ensure that the majority of items have a place within the economy.
The balance between looted and crafted items, along with items from other sources such as events, competitions, strongboxes, etc., will be improved to strike a better balance.
New blueprints will use existing components and resources as much as possible to sustain a thriving and interdependent economy between crafting, mining and hunting.
Above is a youtube playlist of many of Mccormick’s videos related to Entropia Universe from over the years.
Below is a ‘local copy’ of the Mccormick’s Content of Oblivion Blog that was originally housed at http://content-of-oblivion.blogspot.com/ This ‘local copy’ is being made solely for historic purposes and is not intended as a copyright infringement (mainly made local copy since I believe that soon the original writer may be leaving Entropia Universe for good, so that blog may eventually become outdated, obsolete, or deleted)
Link to the Original Content of Oblivion post on Planet Calypso Forum, which was the inspiration for the blog’s creation.
Welcome to Lootius.Faith. Here we will explore our faith in Lootius and gather as much information as we can about his/her Church and Entropia Universe where (s)he lives.